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Tuesday 24 January 2017

Monday 23 January 2017

HTC Vive Addons in 2017

In a bid to enhance its room scale immersive VR gaming experience, HTC Vive has introduced a lot of cool gadgets in 2017. With wireless tracking, Vive has done well to reduce some of the wire clutter. Moreover, Vive Guns are a great improvement in VR gaming. Additional addons like the hand tracking gloves are also getting a lot of attention.

Friday 20 January 2017

Is 'Planet of the Apes' going to be the first VR Film?

VR Film - Panet of the Apes
Reports about a Hollywood VR Film are in circulation lately. FoxNext, the immersive entertainment studio of 21st century fox in partnership with Within has unveiled its first VR project.
It is reported that Planet of the Apes franchise is going to the first virtual reality based film. According to the involved companies, "artificial intelligence will be used to deliver a shared social experience". Chris Milk will produce and direct this VR project.




Wednesday 18 January 2017

Get your Google Daydream View VR for just $49

Order your Google Daydream View virtual reality headset for just $49 from Google Store right now. Currently on sale, usual price tag for Daydream View is set at $79. This deal is valid till February 25th 2017.
Compatible with only select smartphones, Daydream View is one of the best mobile VR headsets available right now. Google Pixel, Pixel XL, Motorolla Moto Z series, Huawei Mate 9 Pro, ZTE Axon 7, and Asus ZenFone AR are the only Daydream ready smartphones.
Google Daydream View is available in all three colors.

Tuesday 17 January 2017

Lenovo VR headset, Whats new?


Based on Windows Holographic, Lenovo's prototype VR headset seems an interesting improvement on current VR tech. Lightweight, less expensive and way more comfortable than other brands, this VR headset by Lenovo promises room scale tracking with a simple set of dual cameras embedded at the front side of the headset. With a decent resolution per eye, Lenovo VR seems a nice gadget for augmented reality as well. 
This prototype headset design by Lenovo has impressed many VR fans at CES17, aimed at a comfortable viewing experience Lenovo has done a remarkable job at keeping it compact. 
It is expected to be released in the second half of 2017.

Saturday 7 January 2017

Project Ariana - Razer's Next Level Gaming Immersion Project


With Project Ariana, Razer intends to take gaming immersion to the next level. Razer's Project Ariana plans to enhance Razer Chroma technology into a smart gaming projector capable of projecting room scale immersive gaming.

Virtual Reality Explained by MKBHD

 

From cardboard to Oculus Rift, VR explained by Marques Brownlee - MKBHD (Quality Tech Videos).

Tuesday 3 January 2017

What are the Major Health Concerns of Virtual Reality Technology?


Is it completely safe to use virtual reality headsets? Unfortunately, it is too early to think of any satisfactory answer to this important question. Lack of research is a major reason for unavailability of information on this issue.
However, it is commonly believed among a number of health experts that the use of virtual reality headsets might have serious health risks. Certainly, VR technology is in its infancy with several technical enhancements still under constant review. Therefore, in view of the lack of genuine research, it is safe to question the health implications of using virtual reality headsets.
Before making any judgments, it is very important to understand VR technology in terms of user health. How virtual reality works? And how human brains reacts to the exposure of this novel technology?
Fortunately, we already know how VR works, a simple explanation of VR is that it tricks our brain to perceive depth from computer generated and modified imagery, thus giving a sense of reality (which is actually virtual) by digitally altering our environment. But, what will be the impact of this stimuli on our brains over time? And how our vision is going to adjust to this constant transition from reality to VR and vice versa. Some of the health experts are asserting that regular exposure to VR could alter the way our brains develop and it is too early to say whether this change is for good or worse.
One can also argue that real health risks are evident from the fact that some of the leading VR manufacturers like Samsung VR and PlayStation VR have explicitly prohibited VR for children. Another assertion is that regular use of VR may result in shortsightedness. In view of these serious health concerns, experts have advised not to use VR headsets for more than 30 minutes.    
It is still too early to predict health effects of VR accurately, but it should be kept in mind that research that is underway in this issue area may yield totally unexpected results. Therefore, it is safe to use VR headsets moderately and in shorter spans of time.

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